Crear recursos para juegos utilizando 3Ds Max (udemy, Inglés)

31/10/2019Udemy
Utiliza 3ds Max y aprende a modelar digitalmente. Aplica conocimientos de armonía y composición para hard surface, objetos, escenarios, vehículos y modelos orgánicos. Desarrolla productos finales de manera online generando texturas y materiales a los modelos 3D y crea una iluminación de calidad.

Introduction
Setting Everything Up

Modeling (High Poly)
  • Setting up Refference
  • Shapping the Shaft
  • Detailing the Shaft (Part 1)
  • Detailing the Shaft (Part 2)
  • Detailing the Shaft (Part 3)
  • Modelling the Bottom Grip
  • Making the Little Details
  • Modelling the Top Grip
  • Modeling the Extra Details
  • Shapping the Head of the Axe
  • Continuing the Shape of the Head
  • Finishing the Head of the Axe
  • Starting to Model the Back Pick
  • Finishing the Back Pick
  • Polishing the High Poly
  • Modeling the Addition to the Grip
Retopology, Finaliszations and UVing
  • Low Poly Modifing of the Shaft
  • Low Poly Modifing of the Upper Grip And Details
  • Setting Smoothing Groups on the First Part
  • Updating the Game Res
  • Unwrapping the Shaft
  • Unwrapping the Pick
  • Finish Unwrapping the Pick
  • Unwrapping the Adze
  • Unwrapping the Smaller Grip
  • Unwrapping the Details
  • Retopologyzing the Lower Grip
  • Unwrapping the Large Grip, Setting Smoothing Groups & Assembeling the Sheet
  • Finishing the Texture Sheep & Exporting the Texture
  • Setting Material ID's (High Poly)
Texturing
  • Starting to work in Substance Painter
  • Setting up Basic Materials
  • Advance Materials (The Shaft)
  • Advanced Materials (The Pick and Adze)
  • Advanced Materials (The Screws & Bolts)
  • Advanced Materials (The Grip)
  • Finalisations and Closing
  • Rendering (IRay and Marmoset)
  • Applying to Unreal

MÁS INFORMACIÓN

muestras-gratis

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